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Very cool, I like the music and the visual style.  The orbiting I think was a little much. I liked being able to spin it, but not being able to stop the board from spinning eventually gave me a headache and I had to stop playing.  Pretty impressive to get that out of an AI in 1.5 hours.  :-)

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Thanks James! Agree. One of my friends IRL said a better use of 3-D would have been to make the puzzle 3-D at higher levels instead of orbiting

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Nice visuals. I'm wondering, what engine or framework is this built with? What kind of prompts did you use to get this so clean looking?

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Thanks! It's using https://github.com/pmndrs/react-three-fiber. The initial prompt was to get it working in Replit quick. Then I needed to ssh into the Replit box to coax it to work properly.

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Very cool looking game. It's really impressive that this was made in only a few hours. 

The only thing I was wondering if procedural levels work that well for a puzzle game like this. I mean, some of the levels were almost completed as they loaded in. Also I wonder if it is possible for the game to generate an unbeatable level?

Also the music is interrupted after each level?

Edit: one thing I noticed was that the level was over immediately after the puzzle was solved. Would be cool to add a delay to the next level loading in, with some cool effects for showing the completed level.

Anyways, great entry for this game jam!

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Thanks! Yeah I had 2x 2:00 AI-generated songs, so I pause the music in between to ensure that the music lasts until the last second in the failure path.

Yeah I think the #1 thing I would have done differently is to add a delay before the level ends for more of a victory-screen. Noted for future game design!

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It is awesome !
Great visuals, music and gameplay 

Thanks! Emojis and using a web engine make UI a ton easier